We finally finshed our big propper Little Big Planet level. Surprisingly, it’s themed around a ghost train that goes off the rails a bit. Really enjoyed building the thing. The tools are designed very well to give every meat sack out there the chance to build something fun. Anyway, go play “Terror Castle” (named after a really old horror attraction from Great Yarmouth, used to scare the nipples off us) and let us know what you think either in the comments here, on in Little Big Planet.
Month: December 2008
Formula Onederland

So, some of us guys and gals at Poke have started up a little club we call ‘Stuff Club’, in which we make stuff, y’know – for fun. The first thing we’ve made was actually a request by the Poke elders to do some kind of alternate Christmas tree for the office. So, naturally, we built a 8 foot square Alpine village (known as the Black Forest Ghetto) featuring a totally sweet Scalextric set with tunnels, bridges, mountains and sound reactive lights in all the trees and lil’ houses (they react to the music thats pumped out of the amp and speakers hidden in the base unit). Mattias even built a working lap timing system that plugged into a website Nicky designed, but we ran out of time to install it.
It stayed up for about 3 weeks and didn’t burst into flames once! Something we’re all slightly amazed about. A massive thank you with bells on to everyone who helped out.
~>> Here’re pics of the finished thing <<~
~>> Here’re the production pics <<~
Spooky Shitter

Well this blog post is really really late, but anyway: This Halloween, we didn’t do a party, but we did haunt the toilets at Poke. A 3 day residency in the toilet at work is a strange thing to do, and a bit tricky to pull off in (nearly) complete secrecy, with a different theme each day – but it worked a treat, and we got a few screams. Here’s some photos.
DAY ONE: ZOMBIE ATTACK
DAY TWO: VOODOO/SATANIC
Give it a spin
My first piece of work at Poke (yay we’re at Poke!) is about to close. It’s the last day to play with Topshop’s Christmas Zeotrope. It was a hell of an after effects job, but working tightly with the developers and illustrator helped make this little thing come to life. 90,000 plays so far, be great to hit that 100k level by midnight tonight. Go on, you could win some spangly belts!

