For Future Cinema’s production of Saturday Night Fever, we created the website for the 2001 Odyssey club, the hippest disco joint in town. Working with Stephen Emslie and James Tiplady (a really jolly good new member of the team), we designed a system that allowed people to book their entrance time to the venue, as well as set them up with a character to play as for the night.
Each character was a member of one of 5 New York gangs from the ’70s, and they were given a briefing on how to behave for their gang as well as how to dress. They were also given a unique New York ID card to print out and bring with them which got them into the club and helped them meet up with fellow gang members.

We got a Pizza oven! …and this time-lapse film of us building the stand for it is made using a little dolly unit I built for our GoPro. We’ve always wanted to have a simple small unit to plonk on a table during breakfast and slowly trundle forward, but such a device simple doesn’t seem to exist. So making one seems to be the only option.
Here’s a few prototypes:

First I tried building a little winch with a super geared down motor, and a trolley for the GoPro made of Lego. It worked, but it was cumbersome, and tricky to set-up.
Then I put the winch on the trolley and used it to power the wheels. Much better, but it was too fast and a bit noisy.
For the final design (although I’m sure I’ll tweak it again), I rebuilt the motor and gears using an old Lego motor and all the cogs I could find in our Lego box that’s sat in the cupboard since we were kids. Now it’s super slow, and the Lego motor runs almost silent. Oh Lego, is there nothing you can’t do?
I know what you’re thinking, you’re thinking “But what does it look like if you strap an infrared filter to the GoPro and set it off on it’s jolly way down the garden path?”. Well it looks a bit like this:

Here’s the brave little soldier in action:


Since before we started working with Secret Cinema, we’d always come out of one of their shows after a great night and say “when are they going to man up and do Brazil?”. They manned up.



We were involved very early on this one (as usual collaborating with mega developer Stephen Emslie), we helped concept and create the pre-narative experience audience members take part in during the month leading up to the show. How they interacted with the system directly influenced their final show experience.


The moment any audience member bought a ticket, they became employees of G.O.O.D., a fictional company that mimics the bureaucratic and brutal themes of the film (remember we can’t blow the cover of what the film actually is yet). Employees are given access to the company intranet after filling a deliberately lengthy appraisal form. Here they can keep abreast of all company developments, as well as access a G.O.O.D. subsidiary division called D.R.E.A.M.S, a research company that all employees have to record their dreams with.








Employees are also tasked to form connections with their colleagues by collecting Social Identification Numbers from each other using the commenting system to increase their rank in the company.




A few days before the show, each employee is informed they have been transferred to a new department and given instructions of the proper dress code required for their new role.




On the night of the show, employees are instructed to report to G.O.O.D. HQ, a 13 story office block in Croydon (where some of Brazil was shot), and G.O.O.D. is revealed as the Government Office Of Data, a play on the Ministry of Information from the film. Depending on your transfer, there were 27 possible starting points to your journey through the show, each with a different story and experience.



We created 60 consoles for the Department of Records, which all employees logged into using their password gained from the intranet. They can then browse all manner of files, videos and games. Each rank of employee is given a different mission to carry out within the 13 story building.



The system referenced the shared office spaces in the film by splitting the screen in two. Pairs of employees shared each console, waiting for their side of the screen to burst back into life.


Of course, just as in the film, you can hack the system to watch a selection of classic films or TV shows, as well as access high level integration reports (as long as Mr. Kurtzman doesn’t catch you).



Hidden away on the top floor was a secret console where employees could ‘delete’ themselves, freeing them from the system. If they tried to log into the intranet after the show they would just see a rolling video of clouds… there was also a secret method to ‘undelete’ yourself, as you can never truly escape the clutches of G.O.O.D.




All of this was just part of an amazing show from Secret Cinema that spanned the entire 13 floors and basement, with countless adventures to be sought out or stumbled upon throughout the night, culminating in a stunning theatrical finale in the central core of the building.



More photos over on our Flickr here.


For Future Cinema’s beautiful production of Casablanca we created the ‘French Protectorate of Morocco’ – as usual, the heroic Stephen Emslie was on development duties.


The site allowed people who had bought tickets for the show to book their table at Rick’s Americain, the best Bar in Casablanca.


book a table


Once they’ve booked their table, we generated a new European identity for them. They were assigned one of 6 nationalities, along with a new name from that country. This is all on a ID card they printed out, attach a photo, and brought it along to the show.




Future Cinema events are normally slightly more casual than Secret Cinema (although put together by the same people), so we deliberately made this a very simple system compared to the more richer online experiences we do for Secret Cinema. This seemed to really pay off, everybody went to town with their IDs.



hot cross bumsnails

We Won! Gav won the concept competition with some very tasty/tasteful ‘chocolate crucifixion nails’ out of dark chocolate dipped pretzel sticks, a chocolate button and silver spray. I tried to make ‘hot cross bums’. They didn’t look quite as bum like as I’d hoped but they won the taste competition. My personal favourite entry though was the NSFW ‘The Holy Reserection’ by Wooders.

While we were in San Diego recently, we visited our pal Nat’s mum for a BBQ. Nat’s mum has an awesome view of San Diego Airport’s runway from her balcony, so we strapped a few cameras up there and proceeded to enjoy the most intimidating pieces of meat we’ve ever had plonked down in front of us. A good time was had by all, even the jets.


Our pal Dom is an excellent cook and generally a passionate foodie. Also, a top bloke. So when he asked us to help him brand his new restaurant we were delighted to lend a hand. We came up with the name ‘Knife & Pork’ – witty and meaty. The ever talented Cookie came up with the amazing logo and we built a little shadow puppet show to sit in the restaurant to entertain the diners. Cookie illustrated the pigs, Dom got them laser cut for us whilst we built the turntable and shadow box. We turned up for the opening night, set the pigs dancing and sat down for a smashing evening of posh food and great company. Go book a table!


Over the new year we took a family break to the Yorkshire Moors near Whitby. By extreme good luck, we happen to be in the same village as Tony Swift and his marvellous Museum of Victorian Science! During our private 2 hour lecture, Tony took us through all the wonders of cathode ray tubes, radiation, x-rays and all sorts of things that create massive bolts of electricity. All the equipment was vintage and in perfect working order. A true master collector and knowledge fountain of all things SCIENCE!



Does what it says on the tin really. I’ve popped a mobile friendly version up on Vimeo, in case you need it.



UPDATE: I’ve been asked how I put this video together. Well, prepare to witness my geekness…


I love little photo projects people do. Martin Parr (a hero of mine) has many collections, including parking spaces, people on mobile phones, or even the simple self portrait. His sense of humour tickles me.




I’ve never found what I wanted to collect, at the end of each year I regret not having set myself a witty brief at the beginning of the year. So this year I thought what if I’ve sub-consciously collected everything? Which I have, on my phone. Just as a silly experiment, I wanted to see what would happen if I dumped all the photos I’ve taken in a year into an image sequence, no editing or cutting bits out. Would it be a mess? Would it be kinda OK, I think it’s… kinda OK. It helps that I tend to take many photos of the same thing, so the object is allowed to hang for a fraction of a second over a few frames. I was inspired by this excellent time-lapse of a road trip… I’ll be ripping this idea off soon.



To do this, first off, I have an app called DropSnap installed on my Android Phone. It automatically backs up every photo I take to Dropbox. You can do this using the official Dropbox app (on iPhone too) but DropSnap gives me some more filtering options, which means I can sync more than just the regular camera roll (Instagram, Snapseed, etc). So that’s been busy stuffing photos up into the clouds like a weird hoarder’s heaven. This made it easy to find every photo I took in 2012 and dump them in one big folder.


The tricky bit was preparing them for the video. All the landscape and portrait photos needed to sit central and have the extra black space on the top and bottom or the sides (depending on their orientation) to make up the space in the video. In steps the work horse that is Photoshop Image Processor! After a bit of head scratching and swearing I created a workflow that did the job. First, I made an action that puts any image into the middle of a black 1080p sized canvas. You can download mine here if you like. Then I ran the Image Processor to resize everything, combined with my action to centre them on the black background. The settings should look like this:




Then I opened my old friend After Effects. To create an image sequence you just drag the image folder directly into the project window. I dumped the sequence into a 1080p composition, added some Tom Waits and Bob’s your Mother’s brother! I hope that’s of some help if you want to try it out yourself. It’s a nice collecting project you can do without having to even think about it. Which is good for me as I’m very poor at thinking.


We tried a new approach to Hack Day at Poke this year. Rather than building something digital, we wanted something a little more hands on. So the brief was set to “build a board game”. Everyone was given a box, some dice, counters etc, and 24 hours to build a complete game. There would be no judges, and no opportunity to pitch your game same with one of the games played in casino which can be viewed at this site Instead every team plays every game and scores them on a how fun there are, how well the instructions are written and how good does it look.



My team created “Watch Out! Willy!”. All set in Will’s very opulent manor. You play the part of some thugs trying to rob the place, and at the same time, you control Will roaming the hall in his glowing hot pants trying to catch you all. If you’re caught in the beam of light, you’re in for a punishment.



Gav’s team made “The Hand Job”. I think he may win the ‘most double entendre in a game’ award. Players take on the guise of a bank robber trying to nick as much loot as they can, both from the bank and each other. The tricky bit is they all have to physically ‘walk’ around the board wearing their cardboard characters on their knuckles.


More photos here.